If there is no existing server to compare to, and if you're not good with reverse engineering, and if the game uses encryption that makes it hard to even figure out what it's trying to do on the network, you may have much bigger challenges. Regarding building a server, that may be simple if the game is straightforward, if the protocols are well documented, and if the game doesn't use encryption. If you're building this just for fun (not for profit) you may have less to worry about, but the best way to get an idea of what's a good or bad idea would be to talk to a licensed legal professional in your jurisdiction. However, if the companies shut down, but the asset were bought by someone or some other company, then a current owner actually exists. ![]() What does disappear is the will to enforce said copyright.
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